The Level Borders API provides data on the decorative frame overlays that appear around a player’s portrait in the Valorant UI. Borders change as players reach account level milestones — for example, at levels 20, 100, 200, and beyond — giving long-time players a visible marker of their playtime. Each border entry includes its starting level threshold and image assets for both the portrait frame and level number appearance.
The User-Agent header is required for all requests. Use the format AppName/Version (+URL) — for example, MyApp/1.0 (+https://example.com).
Endpoints
| Method | Path | Description |
|---|
| GET | /v1/levelborders | Returns all level border definitions |
| GET | /v1/levelborders/{uuid} | Returns a single level border by UUID |
GET /v1/levelborders
Returns an array of all account level border frame definitions.
Request parameters
Identifies your application. Format: AppName/Version (+URL).
Locale for localized display names. Example: id-ID, ko-KR.
Example request
curl --request GET \
--url "https://astra.teamfortuna.xyz/v1/levelborders" \
--header "User-Agent: MyApp/1.0 (+https://example.com)"
Response
{
"status": 200,
"data": [
{
"uuid": "ebc736cd-4b6a-137b-e2b0-1486e31312c9",
"displayName": "Border Level 1",
"startingLevel": 1,
"levelNumber": null,
"levelNumberAppearance": "https://valmedia.teamfortuna.xyz/levelborders/ebc736cd-4b6a-137b-e2b0-1486e31312c9/levelnumberappearance.png",
"smallPlayerCardAppearance": "https://valmedia.teamfortuna.xyz/levelborders/ebc736cd-4b6a-137b-e2b0-1486e31312c9/smallplayercardappearance.png",
"assetPath": "ShooterGame/Content/Personalization/LevelBorders/BorderLevel01Tier01_PrimaryAsset"
}
]
}
GET /v1/levelborders/
Returns a single level border definition matching the provided UUID.
Request parameters
The UUID of the level border to retrieve.
Identifies your application. Format: AppName/Version (+URL).
Locale for localized display names.
Example request
curl --request GET \
--url "https://astra.teamfortuna.xyz/v1/levelborders/ebc736cd-4b6a-137b-e2b0-1486e31312c9" \
--header "User-Agent: MyApp/1.0 (+https://example.com)"
Response
{
"status": 200,
"data": {
"uuid": "ebc736cd-4b6a-137b-e2b0-1486e31312c9",
"displayName": "Level 1 Border",
"startingLevel": 1,
"levelNumber": null,
"levelNumberAppearance": "https://valmedia.teamfortuna.xyz/levelborders/ebc736cd-4b6a-137b-e2b0-1486e31312c9/levelnumberappearance.png",
"smallPlayerCardAppearance": "https://valmedia.teamfortuna.xyz/levelborders/ebc736cd-4b6a-137b-e2b0-1486e31312c9/smallplayercardappearance.png",
"assetPath": "ShooterGame/Content/Personalization/LevelBorders/BorderLevel01Tier01_PrimaryAsset"
}
}
Response fields
Unique identifier for the level border.
Localized display name of the border (e.g., "Level Border 1", "Level Border 5").
The account level at which this border first becomes active. Use this value to determine which border a player at a given level should display.
URL to the image asset defining how the level number is rendered within this border style.
smallPlayerCardAppearance
URL to the small player card frame image. This is the border overlay applied to portrait thumbnails shown in scoreboards and pre-game lobby screens.
Internal Unreal Engine asset path.
To resolve a player’s current border, sort all borders by startingLevel in descending order and select the first entry where startingLevel is less than or equal to the player’s account level.