Understanding levelItem values
ThelevelItem field describes what kind of upgrade a level adds. The first level of any skin always has levelItem: null since it is the baseline. The following values appear on higher levels:
levelItem value | Description |
|---|---|
EEquippableSkinLevelItem::VFX | Adds custom particle visual effects to the weapon (muzzle flash, bullet tracers, etc.). |
EEquippableSkinLevelItem::Animation | Adds custom animations (inspect, equip, or firing animations). |
EEquippableSkinLevelItem::Finisher | Adds a unique kill finisher animation shown when you eliminate an enemy. |
EEquippableSkinLevelItem::SoundEffects | Replaces the weapon’s default audio with custom sound effects. |
EEquippableSkinLevelItem::Transformation | Applies a visual transformation to the weapon model itself. |
EEquippableSkinLevelItem::KillCounter | Adds a kill-counter display to the weapon. |
EEquippableSkinLevelItem::TopFrag | Unlocks special effects for the top-fragging player. |
EEquippableSkinLevelItem::InspectAndKill | Adds a combined inspect animation and kill effect. |
The set of
levelItem values that appear in API responses reflects Valorant’s internal enum strings. New values may be added as Riot introduces new skin features.GET /v1/weapons/skinlevels
Retrieve a list of all weapon skin levels across every skin in Valorant.Query parameters
The locale used for all display name strings in the response. Accepts any Valorant-supported locale, for example
en-US, de-DE, ja-JP, or zh-TW.Example request
Response
HTTP status code of the response.
200 indicates success.Array of skin level objects, one per level across all skins.