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The Maps API gives you access to every playable and practice map in Valorant, including minimap images and normalized callout location data. You can retrieve the full list of maps or look up a specific map by its UUID. Each map object includes display assets, geographic coordinates, minimap scaling multipliers, and an array of named callout regions with their positions on the minimap.
The User-Agent header is required for all requests. Use the format AppName/Version (+URL) — for example, MyApp/1.0 (+https://example.com).

Endpoints


GET /v1/maps

Returns an array of all Valorant maps, including playable and practice maps.

Request parameters

string
required
Identifies your application. Format: AppName/Version (+URL).
string
default:"en-US"
Locale for localized display names and descriptions. Example: ja-JP, de-DE.

Example request

Response


GET /v1/maps/

Returns a single map matching the provided UUID.

Request parameters

string
required
The UUID of the map to retrieve.
string
required
Identifies your application. Format: AppName/Version (+URL).
string
default:"en-US"
Locale for localized display names and descriptions.

Example request

cURL

Response


Response fields

string
required
Unique identifier for the map.
string
required
The map’s localized display name (e.g., "Ascent").
string
Lore-flavored description. May be null.
string
Short tactical summary, typically indicating the number of bomb sites (e.g., "2 Sites"). May be null.
string
Real-world geographic coordinates tied to the map’s fictional setting. May be null.
string
URL to the map’s primary display icon image.
string
URL to the map icon used in list views.
string
URL to the full-width splash art for the map.
string
Internal Unreal Engine asset path.
string
Internal game path used to reference the map.
number
Multiplier used to convert a world-space X coordinate to a normalized minimap X position.
number
Multiplier used to convert a world-space Y coordinate to a normalized minimap Y position.
number
Offset added after applying xMultiplier to produce the final normalized X coordinate.
number
Offset added after applying yMultiplier to produce the final normalized Y coordinate.
object[]
Array of named map regions with their minimap positions.
To place a callout marker on a minimap image, multiply the normalized x and y values by your image’s pixel width and height respectively.