The
User-Agent header is required for all requests. Use the format AppName/Version (+URL) — for example, MyApp/1.0 (+https://example.com).Endpoints
GET /v1/maps
Returns an array of all Valorant maps, including playable and practice maps.Request parameters
string
required
Identifies your application. Format:
AppName/Version (+URL).string
default:"en-US"
Locale for localized display names and descriptions. Example:
ja-JP, de-DE.Example request
Response
GET /v1/maps/
Returns a single map matching the provided UUID.Request parameters
string
required
The UUID of the map to retrieve.
string
required
Identifies your application. Format:
AppName/Version (+URL).string
default:"en-US"
Locale for localized display names and descriptions.
Example request
cURL
Response
Response fields
string
required
Unique identifier for the map.
string
required
The map’s localized display name (e.g.,
"Ascent").string
Lore-flavored description. May be
null.string
Short tactical summary, typically indicating the number of bomb sites (e.g.,
"2 Sites"). May be null.string
Real-world geographic coordinates tied to the map’s fictional setting. May be
null.string
URL to the map’s primary display icon image.
string
URL to the map icon used in list views.
string
URL to the full-width splash art for the map.
string
Internal Unreal Engine asset path.
string
Internal game path used to reference the map.
number
Multiplier used to convert a world-space X coordinate to a normalized minimap X position.
number
Multiplier used to convert a world-space Y coordinate to a normalized minimap Y position.
number
Offset added after applying
xMultiplier to produce the final normalized X coordinate.number
Offset added after applying
yMultiplier to produce the final normalized Y coordinate.object[]
Array of named map regions with their minimap positions.