GET /v1/premier/conferences
Retrieve every Premier conference.Query parameters
string
default:"en-US"
The locale used for
displayName. Accepts any Valorant-supported locale, for example en-US, de-DE, ja-JP, or zh-TW.Example request
Response
number
required
HTTP status code of the response.
200 indicates success.object[]
required
Array of conference objects.
Example response
GET /v1/premier/conferences/
Retrieve a single conference by UUID.Path parameters
string
required
UUID of the conference.
Query parameters
string
default:"en-US"
The locale used for
displayName.Example request
Response
The response body has the same shape as a single entry in the list endpoint above, wrapped in{ "status": 200, "data": { ... } }. Returns 404 when no conference with the given UUID exists.
GET /v1/premier/logos
Retrieve every Premier team logo.Query parameters
string
default:"en-US"
The locale used for
displayName. Accepts any Valorant-supported locale.Example request
Response
number
required
HTTP status code of the response.
200 indicates success.object[]
required
Array of team logo objects.
Example response
GET /v1/premier/logos/
Retrieve a single team logo by UUID.Path parameters
string
required
UUID of the logo.
Query parameters
string
default:"en-US"
The locale used for
displayName.Example request
Response
The response body has the same shape as a single entry in the list endpoint above, wrapped in{ "status": 200, "data": { ... } }. Returns 404 when no logo with the given UUID exists.
Recoloring a logo
ThedisplayIcon returned by /v1/premier/logos is a base PNG painted with marker colors that map to the team’s customization slots. Substitute each marker with the team’s chosen color to render the customized logo.
The team customization payload uses Unreal Engine’s normalized color format (
(R=…,G=…,B=…,A=…) with each channel in [0, 1]). Convert it to 8-bit RGB before substituting, or pass plain RGB tuples directly.