Fetch Valorant Premier conferences and team logos. Conferences are the regional groupings competing teams are placed into; team logos are the icon set teams can pick from.
Premier is Valorant’s competitive ladder. Teams are bucketed into regional conferences and pick a team logo from a curated icon set. Use these endpoints to render conference standings, build a team-creation flow, or display a team’s chosen logo alongside its name.
Both sub-resources support the standard language query parameter for localized display names. The conference key is a stable identifier (e.g. na-east) that will not change across patches — prefer it over displayName for keys in your data store.
The response body has the same shape as a single entry in the list endpoint above, wrapped in { "status": 200, "data": { ... } }. Returns 404 when no conference with the given UUID exists.
The response body has the same shape as a single entry in the list endpoint above, wrapped in { "status": 200, "data": { ... } }. Returns 404 when no logo with the given UUID exists.
The displayIcon returned by /v1/premier/logos is a base PNG painted with marker colors that map to the team’s customization slots. Substitute each marker with the team’s chosen color to render the customized logo.
Marker color
Meaning
Black
Do not replace — keep as-is in output
Blue
Outline
Red
Primary color
Green
Secondary color
The team customization payload uses Unreal Engine’s normalized color format ((R=…,G=…,B=…,A=…) with each channel in [0, 1]). Convert it to 8-bit RGB before substituting, or pass plain RGB tuples directly.
When matching marker pixels, allow a tolerance band rather than an exact equality check. Anti-aliased edges sit between the marker color and the surrounding pixels — a band that’s too tight leaves colored fringes, one that’s too loose recolors detail you wanted to keep.